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An Interview With John “Scathis” Comes

Saturday, July 26th, 2008

We’ve got a brand new interview with Demigod’s Lead Designer, John Comes. Check it out after the jump.

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eXp Interviews John “Scathis” Comes

Wednesday, March 26th, 2008

German gaming website eXp has interviewed Scathis on the subject of none other than Demigod. Here’s a small snippet from the interview, which was conducted in German:

Which other games inspired you? What role does ‘Supreme Commander’ play? Did you adopt some gameplay elements? Maybe even those that didn’t make it into the retail game?

Since we use the engine of ‘Supreme Commander’, it was important for me to emphasize its strengths. One of its greatest features is the ’strategic zoom’. With it we could design a fantasy game which takes scale realistically into account. Most other games have no giants that really are gigantic. Using the zoom we’re able to realise giants being 10x as big as normal units. And while our giants indeed are huge - they seem rather small in the background of the arenas you’re duelling in.

When we decided to create an action game instead of another RTS, we looked at some of our favourite games. Titles such as the ‘Battlefield’-franchise, ‘Team Fortress 2’, ‘C&C Renegade’, ‘Counter-Strike’, ‘Baldur’s Gate: Dark Alliance’ and ‘Footman Frenzy’ are merely a handful examples.

Thanks to Chirmaya for bringing the interview to my attention and for Desoxy’s translation on the official forum, which can be read here.

GameReplays Interviews John Comes

Monday, January 28th, 2008

GameReplays has interviewed Demigod’s Lead Designer John Comes, better known as Scathis about none other than Demigod.

The interview reveals some tantalizing bits of information about the game, especially regarding its basics and core gameplay. Here’s a snippet:

What “traditional” RTS elements can players expect to be in the game when choosing a general hero? Will there be base building, resource gathering, and teching/upgrade research? Or does the hero summon the Units? How does a player pay for them?

There will be the traditional RTS elements of economy, structure building and unit construction for the generals. But this is a team based action game, most of it has been streamlined to support that concept.

Thanks to Chirmaya for the discovery.

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Welcome to Demigod Guru, bringing to you the latest developments in Gas Powered Games' upcoming real time strategy game, Demigod. More

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