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Demigod footage available on Gametrailers.com!

Friday, September 5th, 2008

Gametrailers.com has posted an AMAZING clip of gameplay footage for Demigod, filmed by cam at PAX. The footage comes complete with developer commentary. Note that the user-interface becomes visible about half-way through the video.

All-in-all, well worth your time. Watch as the Rook battles it out! Available in hi-def and standard streaming feeds.

Wired Game|Life posts in-depth Demigod experience

Tuesday, September 2nd, 2008

Earnest Cavalli has written an excellent article detailing his hands-on experience with Demigod. In his own words:

Graphics are nice, but gameplay is really the thing in Demigod.

Defense of the Ancients fans are going to be immediately at home here. Even the game’s lead designer Mike Marr agreed that the gameplay is very reminiscent of that super-popular modification to Blizzard’s Warcraft III.

Players control one of eight widely varied (and customizable) demigods, a super-powered unit capable of using special abilities in the same way a traditional role-playing game hero would use spells to complement their melee combat. Actually, a better comparison would be to Blizzard’s Diablo series, as the game offers players skill trees, and simple, mouse-driven combat that is nearly identical to that series.

You can read the rest of Earnest’s preview here.

PC Gamer Previews Demigod

Monday, August 18th, 2008

Blizzard Guru member illo has bought the most recent PC Gamer Magazine which had Diablo 3 scans in it, however there was also a preview of Demigod.

As he doesn’t have a scanner these are just photos, but they are very readable.

Check them out here.

Note: If PCGamer or it’s affiliates feel that we should take this article down, please email us at ian@blizzardguru.com. Thanks.

Demigod in action: A look at the Demigod trailer

Thursday, July 31st, 2008

As you probably already know, Gas-Powered Games has released the Demigod trailer for public consumption. What was once speculation—based on concept art and the few previously-released stills—has solidified into a breathtakingly beautiful, undeniably action-packed glimpse into the world of Demigod.

With over 80% of the trailer concentrating on combat and gameplay, Demigod fans have a lot to digest. And the game certainly looks ready to deliver to the power hungry: whether you prefer nature, magic, sci-fi and tech, or even if you just want a show of brute force, Demigod has it all. Smash up your enemies as a giant stone colossus (the  towering behemoth known as The Rook), command armies of treants and vines as a Fairy-type goddess, or burn your enemies to a crisp as the warlord called Torchbearer. The trailer features gameplay footage showing both general and assassin styles of play, with spectacular powers and troops for each. While this is only a tiny preview of what we can expect from the final game, it certainly seems that no one will be left out in the cold.

The action sequences alone are enough to wet any one’s appetite. But, just in case you’re still craving more—and we know you are—four of the game’s demigods grace the trailer with their divine presence. With no official word yet on the number of demigods to ship at release, the trailer clearly demonstrates four archetypes so far: The Rook, who has become a bit of an icon amongst the game’s fans, shows off his sheer force; a tech-oriented demigod, leading waves of futuristic-looking, artillery-wielding android warriors into combat; the Torchbearer shows off his tele-, cryo- and pyrokinetic abilities with devastating precision against his enemies; and a being I like to call The Naturist, a fairy/druid type creature who seems to wield the mystical powers of plants and animals (is it just me, or does she bear a striking resemblance to Poison Ivy?).

The environments are also finely showcased. Both particle and physics effects seem to come into play as we watch the Rook smash his mighty hammer into the earth, sending enemies, debris and hurricanes of dust in a myriad of directions from the point of impact. Waves of etheric energy appear to literally pour off of the Torchbearer as he focuses his telekinetic attacks against his opponents. The elements used to make up the environments themselves have such a fantastic style to them, it’s almost like watching a graphic novel come to life.

And just to clear up any possible misgivings about the renderings shown in the trailer, Nate Simpson, lead artist for Demigod, came forth on the Official Demigod forums to say:

We have been enjoying the ongoing debate about the authenticity of the trailer.  Yes, every shot in the trailer was taken in-game.  We made no custom animations for the trailer.  The footage was run through After Effects to apply certain atmospheric effects and film grain, but by and large, what you see is what you’ll get.  Steve Thompson, our lead animator, sat down with Jessica Snook, one of our designers, and the two of them camped out inside the game like wildlife photographers.  Steve managed to capture some great moments at some very beautiful angles, and then Howard Mostrom composed some gorgeous music to go with it.  If you still doubt that it’s actual in-game footage, look closely at some of the shots late in the trailer: we managed to immortalize a bug that was generating persistent splats in midair when angels got shot down by towers of light.  That bug has been fixed, so if you could all kindly return the video to us, we’ll go ahead and fix that.

There’s no doubt that Demigod, which is being developed on a variation of the Supreme Commander graphics engine, is poised to be one of the most visually-enthralling games of 2009. With it’s intense action, unique style, and fast-paced gameplay, this trailer has everyone eagerly anticipating more.

Demigod Trailer Released!

Thursday, July 24th, 2008

Gas Powered Games has released the first official trailer for Demigod and it is balls-to-the-wall awesome.

In case you’re reading this for the first time, Demigod uses the Supreme Commander engine, while borrowing aspects of gameplay from RTS mods such as Warcraft III’s Defense of the Ancients (DotA), allowing players to control a single hero unit within a massive online battle.

GameReplays Interviews John Comes

Monday, January 28th, 2008

GameReplays has interviewed Demigod’s Lead Designer John Comes, better known as Scathis about none other than Demigod.

The interview reveals some tantalizing bits of information about the game, especially regarding its basics and core gameplay. Here’s a snippet:

What “traditional” RTS elements can players expect to be in the game when choosing a general hero? Will there be base building, resource gathering, and teching/upgrade research? Or does the hero summon the Units? How does a player pay for them?

There will be the traditional RTS elements of economy, structure building and unit construction for the generals. But this is a team based action game, most of it has been streamlined to support that concept.

Thanks to Chirmaya for the discovery.

Scans from Gamers for Windows, 8 Pages of Delicious Information

Tuesday, January 15th, 2008

As many have you requsted, here are 8 gigantic pages containing all the information you could possibly want on Demigod from Games with Windows Magazine, a fine video game journal. Speculate away as you read these pages, but buy a few copies of the magazine so they don’t get mad at us!

We love you, Games for Windows.






The Legend of the Majestic, Bold and Highly Attractive Magic Walking Castle.

Tuesday, January 15th, 2008

While much of the hype surrounding Demigod is more around the comparison to the Warcraft III custom map Defense of the Ancients (I can’t believe how many internet nerds are going into nerdrages over it), many are starting to forget about the unsung hero of Demigod, the true gentlemen of the entire game and who will be the focal point for many of the purchasers and fans. That man is the revered Magic Walking Castle.

“The Legend in all his glory”

Weighing at over 100 tons, this mammoth of an structure has risen from his brick and mortar roots to go on a murderous spree for little to no reason. Little is known about the history of the Walking Castle, except that he was at one point a glorious palace for a sultan and had many wenches run amongst his hallowed halls. I am in love with this gigantic Walking Castle god, he seems like quite the character indeed. While many other gods take the form of cliche things such as dragons, angels and giants, very few gods think to turn into a building and then arise from the ground to walk around and generally ruin other people’s shit.

Confirmed Rumors of the Walking Castle so far:

  • He is not a very nice guy and likes to take his anger out on things that are smaller and/or weaker then him. In reality, he’s kind of big jerk — why would anyone hang out with him?

  • Irrational Fear of Gazebos

  • He is currently single and Bi-Curious

  • Is a Philosophy major

“Castle no like fire : ( “

I am hoping that the Demigod development crew focuses the game 100% around this big ol’ hunk and that they go for a Shadow of the Colossus style game where it will take hundreds of people to take down this one man. Once more is known about him (IE: His favorite Ice Cream flavor, what his dreams are etc…) I will make sure to tell all of you every single last detail whether you want to know or not! Oh Castle-san, take me away to dream world where we can be happy together forever and I can live in you and not pay horrendous California rent.

-digitaljesus

About Demigod Guru

Welcome to Demigod Guru, bringing to you the latest developments in Gas Powered Games' upcoming real time strategy game, Demigod. More

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