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German gaming website eXp has interviewed Scathis on the subject of none other than Demigod. Here’s a small snippet from the interview, which was conducted in German:
Which other games inspired you? What role does ‘Supreme Commander’ play? Did you adopt some gameplay elements? Maybe even those that didn’t make it into the retail game?
Since we use the engine of ‘Supreme Commander’, it was important for me to emphasize its strengths. One of its greatest features is the ’strategic zoom’. With it we could design a fantasy game which takes scale realistically into account. Most other games have no giants that really are gigantic. Using the zoom we’re able to realise giants being 10x as big as normal units. And while our giants indeed are huge - they seem rather small in the background of the arenas you’re duelling in.
When we decided to create an action game instead of another RTS, we looked at some of our favourite games. Titles such as the ‘Battlefield’-franchise, ‘Team Fortress 2’, ‘C&C Renegade’, ‘Counter-Strike’, ‘Baldur’s Gate: Dark Alliance’ and ‘Footman Frenzy’ are merely a handful examples.
Thanks to Chirmaya for bringing the interview to my attention and for Desoxy’s translation on the official forum, which can be read here.