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Archive for February, 2008

Demigod Preview: Gods collide in Gas Powered Games’ hybrid strategy game.

Thursday, February 28th, 2008

The folks at IGN have posted up a preview along with some new screens of Demigod currently due out sometime in Q4 2008. You can check out an excerpt and a screenie below:

Where to focus your attention during the game is largely determined by the type of demigod selected. With a general type, your power stems from the ability to better construct bases and build your own personal army. Then when you’re out in the field of battle, your personal army can join forces with those already engaged and benefit from the general’s passive abilities.

demigod-20080228030848397-000.jpg

Can read the full article here.

GameSpy Previews Demigod

Friday, February 22nd, 2008

Now that the creators of Demigod have had the chance to start showing off their game at the Game Developers Conference, news editorials are starting to appear on the game. One of the first gaming sites to bring us news is GameSpy, who have published a small preview of the game. The article does not go into too much detail and we know a lot of the information in it already, however it does talk about what two of the unit types are, talks a bit of how the game is set up and the way the maps look.

The Rook (you know him from the screenshots — the one with the trebuchet on his head) is, surprisingly, an assassin type; that glowing thing on his shoulder actually channels the beams that the defensive structures around his base will fire. He can also slam his hammer on the ground and create a shockwave that will send creeps flying. The Oak, who looks similarly vaguely golem-like in appearance, is a general, meaning he can build barracks around his base to spawn creeps and deploy from his castle a “super weapon” in the form of a beam to isolated spots on the map.

The first thing you’ll notice about the game is how forcefully it conveys scale. The biggest units — usually the demigods themselves, though not always — tower over the rank-and-file “creeps,” and a quick zoom-out reveals just how drastically the maps dwarf every unit on them. The maps are very much in keeping with the far-out high concept; one of the ones on display today was a huge circular battlefield that could house two teams of five that’s suspended from chains attached to an enormous superstructure. When viewed from above, it was hard to discern the movements of individual units on the field. Focusing in, though, reveals just how ample a space it was, with plenty of room for the biggest units to flail about in the lanes.

GameSpy also gives a what is “spiffy” and what is “iffy” summary of the game:

Spiffy:
Great look; built around a proven playstyle that’s been heavily iterated upon.

Iffy:
Let’s hope there’s sufficient variety between the hero units, particularly the generals.

The full article is a good read for anyone who wants to get a small preview of what the game is like.

Enjoy :)

P.S. Since the hyperlink colour seems to be the same as the text at the moment, here is the link for those who miss it in the text until it’s fixed.

http://au.pc.gamespy.com/pc/gas-powered-games-project/854109p1.html

Demigod Guru Goes Totally Web 2.0

Sunday, February 3rd, 2008

Like its sister sites Hellgate Guru and Mythos Guru, Demigod Guru aims to be totally “Web 2.0″ ready with integration with Google, Digg, Technorati and other cool web applications. Some of these features aren’t yet available while we still iron out the technical details, but stay tuned.

Here’s our Technorati Profile!

Oh yeah, in case you didn’t know, you can keep up to date with the latest in Demigod news by simply integrating our RSS feed into your iGoogle homepage, Windows Vista RSS Feeds sidebar widget, or any other RSS news syndicator with this Feedburner address. It’s just that simple!

About Demigod Guru

Welcome to Demigod Guru, bringing to you the latest developments in Gas Powered Games' upcoming real time strategy game, Demigod. More

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