Sites:
Hellforge
Hellgate London
Mythos
Demigod
Champions Online

Archive for January, 2008

Second Leak Hit: The Aftermath

Wednesday, January 30th, 2008

N19eteen over at the GPG Official Demigod forums got his hands on the latest PC Gamer which includes a preview of Demigod.

Okay so today was a big day for Demigod. I subscribe to a number of PC mags, so I thought it was really cool when Games For Windows broke the story, however I was really waiting for how PC Gamer would handle it.

Well sure enough today in my mailbox was a copy of PC Gamer, with a preview article on Demigod. With it came a few screenshots, a few clarifications, and some new details that are rather significant.

First up, Screenshots

Okay, so I’ll get some scans by tomorrow night this time if no-one else gets to it, I just can’t get to the scanner right now. The 5 new screens seem to take place on the same map, the same battle perhaps. But we do learn a few new details from them:

* The large lumbering stone giants are not another Demigod, as there is clearly a shot showing 9-10 of them onscreen.

* The portals and layout of basis are symmetrical, except for what appears to be a castle. This is at least true for the map shown.

*Not all Demigods are as large as the Rook. Although it was often speculated that the Torchbearer was smaller, there is now a side-to-side comparison. The Torchbearers height seams to fall between The Rooks knee and torso.

*The visual effects for various status ailments are much more dynamic than the SupCom engine. In one screen The Rook is frozen solid into ice from the Torchbearer. He becomes a transparent block through which units are reflected and distorted like an ice sculpture, that is an ice sculpture several stories tall! In addition it is stated that the Torchbearer can freeze a unit in an AOE effect and than cast Fire Nova and shatter them with the blast-wave, whether the “shatter” effects Demigods is yet to be determined.

Next up, Clarifications

*Money economy system. Money is earned from kills, although there may be other ways yet to be revealed

*Assassin Demigods use money to purchase upgrade items

*General units use money to upgrade the stats of troops, purchase better troops, and possibly higher quantities of troops.

*Experience gained is used to unlock higher skills. For Assassins this takes the from of destructive spells and powers. For Generals this is spent on Auras, although they have access to other spell types as mentioned below.

*At the match’s start spawns flow forth from the spawn-gates at equal pace, resulting in an immediate stalemate, to be broken by Demigods influence.

*Killing an enemy Demigod is final. No automatic resurrections. Dead Demigods stay that way until the end of the round.

And Finally The Oak

*The Oak is a brand new Demigod

*He is a General

*He is hinted at to play like a necromancer. Although he is a General, he has access to a spell that raises dead units to fight, clarifying that Generals will have access to far more than just passives and auras/buffs.

*Summery: “The Oak is a spirit bound in armor who can raise dead souls to fight for him”. He appears to look like an arcane suit of armor wielding an etched glowing axe/scythe. For anyone who played WC3, imagine a Revenant plus a Death Knight in terms of visuals. His helm is noticeably absent of any head or facials features, such as the empty eyelids.

Preview details courtesy of N19eteen.

GameReplays Interviews John Comes

Monday, January 28th, 2008

GameReplays has interviewed Demigod’s Lead Designer John Comes, better known as Scathis about none other than Demigod.

The interview reveals some tantalizing bits of information about the game, especially regarding its basics and core gameplay. Here’s a snippet:

What “traditional” RTS elements can players expect to be in the game when choosing a general hero? Will there be base building, resource gathering, and teching/upgrade research? Or does the hero summon the Units? How does a player pay for them?

There will be the traditional RTS elements of economy, structure building and unit construction for the generals. But this is a team based action game, most of it has been streamlined to support that concept.

Thanks to Chirmaya for the discovery.

Scans from Gamers for Windows, 8 Pages of Delicious Information

Tuesday, January 15th, 2008

As many have you requsted, here are 8 gigantic pages containing all the information you could possibly want on Demigod from Games with Windows Magazine, a fine video game journal. Speculate away as you read these pages, but buy a few copies of the magazine so they don’t get mad at us!

We love you, Games for Windows.






The Legend of the Majestic, Bold and Highly Attractive Magic Walking Castle.

Tuesday, January 15th, 2008

While much of the hype surrounding Demigod is more around the comparison to the Warcraft III custom map Defense of the Ancients (I can’t believe how many internet nerds are going into nerdrages over it), many are starting to forget about the unsung hero of Demigod, the true gentlemen of the entire game and who will be the focal point for many of the purchasers and fans. That man is the revered Magic Walking Castle.

“The Legend in all his glory”

Weighing at over 100 tons, this mammoth of an structure has risen from his brick and mortar roots to go on a murderous spree for little to no reason. Little is known about the history of the Walking Castle, except that he was at one point a glorious palace for a sultan and had many wenches run amongst his hallowed halls. I am in love with this gigantic Walking Castle god, he seems like quite the character indeed. While many other gods take the form of cliche things such as dragons, angels and giants, very few gods think to turn into a building and then arise from the ground to walk around and generally ruin other people’s shit.

Confirmed Rumors of the Walking Castle so far:

  • He is not a very nice guy and likes to take his anger out on things that are smaller and/or weaker then him. In reality, he’s kind of big jerk — why would anyone hang out with him?

  • Irrational Fear of Gazebos

  • He is currently single and Bi-Curious

  • Is a Philosophy major

“Castle no like fire : ( “

I am hoping that the Demigod development crew focuses the game 100% around this big ol’ hunk and that they go for a Shadow of the Colossus style game where it will take hundreds of people to take down this one man. Once more is known about him (IE: His favorite Ice Cream flavor, what his dreams are etc…) I will make sure to tell all of you every single last detail whether you want to know or not! Oh Castle-san, take me away to dream world where we can be happy together forever and I can live in you and not pay horrendous California rent.

-digitaljesus

About Demigod Guru

Welcome to Demigod Guru, bringing to you the latest developments in Gas Powered Games' upcoming real time strategy game, Demigod. More

Want to subscribe?

 Subscribe in a reader Or, subscribe via email:
Enter your email address:  

Find entries :