Second Leak Hit: The Aftermath
Wednesday, January 30th, 2008N19eteen over at the GPG Official Demigod forums got his hands on the latest PC Gamer which includes a preview of Demigod.
Okay so today was a big day for Demigod. I subscribe to a number of PC mags, so I thought it was really cool when Games For Windows broke the story, however I was really waiting for how PC Gamer would handle it.
Well sure enough today in my mailbox was a copy of PC Gamer, with a preview article on Demigod. With it came a few screenshots, a few clarifications, and some new details that are rather significant.
First up, Screenshots
Okay, so I’ll get some scans by tomorrow night this time if no-one else gets to it, I just can’t get to the scanner right now. The 5 new screens seem to take place on the same map, the same battle perhaps. But we do learn a few new details from them:
* The large lumbering stone giants are not another Demigod, as there is clearly a shot showing 9-10 of them onscreen.
* The portals and layout of basis are symmetrical, except for what appears to be a castle. This is at least true for the map shown.
*Not all Demigods are as large as the Rook. Although it was often speculated that the Torchbearer was smaller, there is now a side-to-side comparison. The Torchbearers height seams to fall between The Rooks knee and torso.
*The visual effects for various status ailments are much more dynamic than the SupCom engine. In one screen The Rook is frozen solid into ice from the Torchbearer. He becomes a transparent block through which units are reflected and distorted like an ice sculpture, that is an ice sculpture several stories tall! In addition it is stated that the Torchbearer can freeze a unit in an AOE effect and than cast Fire Nova and shatter them with the blast-wave, whether the “shatter” effects Demigods is yet to be determined.
Next up, Clarifications
*Money economy system. Money is earned from kills, although there may be other ways yet to be revealed
*Assassin Demigods use money to purchase upgrade items
*General units use money to upgrade the stats of troops, purchase better troops, and possibly higher quantities of troops.
*Experience gained is used to unlock higher skills. For Assassins this takes the from of destructive spells and powers. For Generals this is spent on Auras, although they have access to other spell types as mentioned below.
*At the match’s start spawns flow forth from the spawn-gates at equal pace, resulting in an immediate stalemate, to be broken by Demigods influence.
*Killing an enemy Demigod is final. No automatic resurrections. Dead Demigods stay that way until the end of the round.
And Finally The Oak
*The Oak is a brand new Demigod
*He is a General
*He is hinted at to play like a necromancer. Although he is a General, he has access to a spell that raises dead units to fight, clarifying that Generals will have access to far more than just passives and auras/buffs.
*Summery: “The Oak is a spirit bound in armor who can raise dead souls to fight for him”. He appears to look like an arcane suit of armor wielding an etched glowing axe/scythe. For anyone who played WC3, imagine a Revenant plus a Death Knight in terms of visuals. His helm is noticeably absent of any head or facials features, such as the empty eyelids.










